![]() For OGRE systems, either attacking or defending, there are only two outcomes: no effect, or destroyed. The ratio of attack to defense factors is referenced on a table. In the OGRE, each system is considered a separate target. When defending, adjacent or stacked units are considered separate targets and cannot combine their defense factors. ![]() ![]() Likewise, the player of the OGRE can combine the attack factors of its different weapon systems if aimed at the same target. All units attacking the same unit can combine their attack factors. There are two notable exceptions: GEVs can move both before and after combat, and the OGRE can ram into an enemy unit during its movement phase, possibly destroying the defender Combat Īttacks are resolved by comparing the attacking unit's strength to the defending unit's defense strength. Most units are restricted to "move & shoot" phases each turn (move phase first, then combat phase). Movement Įach piece has a movement factor which indicates the number of hexes it can move each turn, although certain types of terrain can penalize this. In either game, the defender is allocated a certain number of infantry and 'armor units', but gets to decide the exact composition of his own armored forces. The basic version of the game has the attacker using a single OGRE heavy tank (referred to as a " Mark III OGRE"), while the advanced scenario gives the attacker the larger, more powerful "Mark V OGRE" tank versus an increased number of defenders. The defender sets up his forces in the more congested part of the map the OGRE controlled by the other player enters the opposite side of the map at the beginning of the game. The hex map depicts a battleground of barren terrain with only ridgelines and large, radioactive craters as obstacles. The game components of the 1982 edition published by Steve Jackson Games are: a 14" x 9" map printed on glossy paper, counters representing military units and machines printed on sheets of cardboard (but not die-cut), and a 40-page rulebook. OGRE is an asymmetrical two-player wargame set in the late 21st century that pits a single giant robot tank called an "OGRE" against the second player's headquarters, defended by a mixture of conventional tanks, infantry, and artillery. ( February 2022) ( Learn how and when to remove this template message) Please help improve this section if you can. The specific problem is: a concise gameplay section would likely be better than the descriptions of components, setting, setup, movement, combat and strategy in subsections. It’s a big encouragement to see those physical orders come in… a real morale boost for our grass-roots indie game efforts.This section may require cleanup to meet Wikipedia's quality standards. Please visit our Gift Shop and buy some t-shirts, hoodies, and soon we’ll have mugs too. We have a LOT more planned after that, but that is our next big goal.Įnjoy the new weapons, and we’ll keep on making more! :) We’ll be spending the rest of 2021 working on a big update to Pocket Tanks that will allow it to run on PC’s and play online games with people on their mobile devices. ![]() These next-gen weapons take four times longer to create, so we guarantee that you will be pleasantly surprised. And once you see the Flash Flood in action (Twenty Pack), you’ll know why it took so long! In the mid-2000’s we were able to make 20 weapons in about a month. These 40 weapons represent some of the most advanced tactics and effects ever. It took well over a year to produce all this new stuff, but as you saw in the release of the Puzzle Pack last year, our new weapon tech lets us create any weapon designs that we can possibly imagine.
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